2010 - United Front Games
- Helping in the creation of next generation clothing assets for the main character of a AAA title.
- Working closely with leads and art director to achieve the look required
2008 - 2009 Big Sandwich Games – Socom Confrontation/Sky Pirates of Neo Terra
- helped with the creation of character art for Socom Confrontation (slant6)
- I worked with the lead artists to help achieve the look that was required on both bodies and heads
- All modeling work is done in Max and Zbrush3 then exported to maya ready for game export
- all texture work was done by myself and followed the game pipeline within maya
- helped with the building of characters and props for the Wii
- had to learn a painterly texture style to fit within the look of the game
- in some instances had to work with no reference and problem solve on my own yet maintain the look/feel
2007 - Deep Fried Games - Full Auto-PSP
- Concepting of weapons, car textures
- Painted intro screens
- Helping out with game design and testing for bugs
- Assisted with illustrations for several pitch documents
2006 – Bioware - Mass Effect-Microsoft Xbox360
- Creature/Character/Items modeling, texturing and concepting
- Made materials in Unreal Ed3
- Began using Zbrush,
- Began to model high resolution character models
- Worked closely with lead character artist with unreal materials
- Continued collaborative work with the art director and producer
2004/2005 – Bioware - Jade Empire-Microsoft Xbox
- Creature/Character concepting, modeling and texturing
- Modeling of placeables
- Responsible for all creatures in the game; overseeing quality of the 3D versions of said creatures
- Modeled both male and female blanks which were used as a base for all human models there after
- Modeled all the main character heads from photo reference
- Worked closely with animators to maintain good mesh flow on bodies and heads
- Worked closely with lead creature animator on creature combat ideas
- Worked closely with art director on look of creatures and character ideas
- Assisted with training of new employees
2002/2003 – Bioware - Star Wars: Knights Of The Old Republic Microsoft Xbox, PC
- Creature/Character concepting, modeling and texturing
- Item/vehicle models
- Built all in game heads and many in game creatures
- helped train new employees
2001/2002 – Bioware - Neverwinter Nights -PC
- Creature/character concepting, texturing and portraits
- Textured over 40 character/creatures
- Painting character portraits
- Acquired skill of modeling in Max.
1998/2000– Bioware - MDK2/MDK2 Armageddon-Sega Dreamcast, Sony Playstation 2, PC
- Character/Creature/Item concepting and texturing
- Creation of loadscreens and intro and outro movies
- Assisted with gui design
- Worked closely with art director on style and overall look of the game
- Collaborated with lead programmer and art director on game play ideas